"MOTOKO"

Character Details: The main character of Ghost in the Shell, Major Motoko Kusanagi, is such a cyborg, having had a terrible accident befall her as a child that ultimately required her to use a full-body prosthesis to house her cyberbrain. In this Project, I've showcase my model of Mokoko in its original settings, I tried replicating the original Ghost in the Shell using unreal engine. Also, this project was created in a very short amount of time with only me working on pre to post production. In this Project I created custom normal maps to embed my drawn design into the player.

Category

Character Design

Category

Character Design

Category

Character Design

Project Type

Unreal Engine

Project Type

Unreal Engine

Project Type

Unreal Engine

Softwares

Unreal Engine , Maya , Blender , Substance Painter , Zbrush

Softwares

Unreal Engine , Maya , Blender , Substance Painter , Zbrush

Softwares

Unreal Engine , Maya , Blender , Substance Painter , Zbrush

Duration

4 Months

Duration

4 Months

Duration

4 Months

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