PROJECT "TANDAV"
In this 3D project, I created a 3D character of Lord Shiva, the Hindu deity, and an accompanying environment in the Unreal Engine. The character is modelled, Rigged and textured using industry-standard software such as ZBrush, Maya and Substance painter and then imported into the Unreal Engine for animation, and final rendering. The environment was also created in the Unreal Engine, with a focus on realistic lighting and materials to create a believable and immersive scene. The project will demonstrate the use of advanced techniques in character and environment creation, as well as the use of the Unreal Engine for real-time rendering and virtual reality applications.


















